Wednesday, 9 March 2011



Naughty Dog have released some details of the Uncharted 3's 3D support and the fire effects.

3D:

  • 3D support planned from outset of development.
  • Built from the ground-up and fully integrated into Naughty Dog Engine 3.0.
  • Optimisations and technology developed for 3D support have benefited the 2D version.
  • Precise aiming, especially around corners, aided through 3D support.
  • Judging depth during traversal sequences aided through 3D support.
  • Player experience from the cinematic presentation during set piece moments enhanced (e.g. increased sense of vertigo, etc).

FIRE:

  •  Particle system has been overhauled to allow the increase in number of effects and overdraw required for fire.
  • Simulation combined with intricate hand crafting used to create the feeling of being trapped in an inferno.
  • Fire actually affects the environment, changing traversal opportunities and creating and removing cover in combat situations.
  • Several additional animation layers for Drake, Sully, and enemies to ground them in the environment and what is happening around them.
  • Dozens of contextual animations for Drake stepping in, standing near, and taking cover by fire.

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