Thursday, 23 June 2011


Crytex plans to release a DX11 and High Res texture package on June 27th for the PC, the package will require the Crysis 2 1.9 patch which will be released on the same date for it to work.


Some gamers were able to get there hands on the package early during Crytex's test environment before they removed the files until the full release date, the Crysis 2 PC patch 1.9 and the DX11 and High Res Texture packages will be made available on MyCrysis.com on June 27th.


Patch 1.9 details:
  • Added Contact Shadows
  • Added DX11 benchmark level
  • Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
  • - Tessellation + Displacement Mapping
  • - High Quality HDR Motion Blur
  • - Realistic Shadows with Variable Penumbra
  • - Sprite Based Bokeh Depth of Field
  • - Parallax Occlusion Mapping
  • - Particles Motion Blur, Shadows and Art Updates
  • - Water Rendering improvements and using Tessellation + Displacement Mapping
  • Added Realtime Local Reflections
  • Added support for Higher Res Textures Package
  • Added various new console variables to whitelist
  • Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
  • Fixed issue in MP where player stats weren't always saved at the end of a game
  • Fixed issue in MP where player stats would sometimes randomly reset
  • Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
  • Fixed issue with JAW rocket not firing through window's containing broken glass
  • Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
  • Improved advanced graphics options menu
  • Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
  • Improved multi-GPU support
  • Improved Tone Mapping
  • Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

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