Sunday, 17 July 2011
Patch 1.3 Fixes and admendments
- Game now supports 4:3, 5:4, 16:10 aspect ratios.
- Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
- A Junk panel has been added to Inventory to provide greater clarity in item classification.
- New menu option added in „Extras‟ - enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
- A Quickload option has been added under the F9 key.
- The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key.
- Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
- Issue involving the game not running at 2560x1440 resolution has been resolved.
- Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
- Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
- Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
- Issue related to game settings being reset to defaults upon patch installation has been resolved.
- Patches no longer reset game settings.
- The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
- The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
- The launcher now closes completely and no longer continues to operate in the background.
- Installed game version is invalid or incomplete‟ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
- Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
- Corrections have been made in the mutagen drop rate and in Thorak‟s store.
- Dragon‟ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
- During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
- Map pins have been corrected in many quests.
- Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
- Issue with Dragon‟s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by onehalf.
- Several optimization improvements have been made in the tavern in Vergen.
- Problem with music accompanying stealth sequences has been resolved.
- Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
- Option to fist fight woman praying at a statue in Vergen has been deactivated.
- Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
- Problem involving Fenn‟s sword in combat has been resolved.
- Problems with herbalist‟s gloves have been resolved.
- In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the Assault sequence.
- Problem with some nekkers being immortal has been resolved.
- Issue with triggered black screens blocking game progress has been resolved.
- Interactions no longer appear on nekker nests after these have been destroyed.
- The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
- Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
- Triss, Roche and Iorveth are now de-spawned before the final credits roll.
- Guard pacing cycles have been corrected.
- The Redanian messenger in Henselt‟s tent can no longer be killed, preventing him from re-spawning.
- Elf woman in Vergen no longer strikes a T-pose.
- Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
- Several fixes have been made in the functioning of in-game populaces.
- Numerous problems with cameras in dialogue sequences have been resolved.
- Assorted corrections have been made in dialogue sequences (including King Foltest‟s gestures on the town walls in the Prologue).
- A progression break in the „In the Claws of Madness‟ quest has been eliminated.









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