Thursday, 25 August 2011


Codemasters have released the final video in the ‘Behind the Bullets’ series, revealing Bodycount's co-op and multiplayer modes in action.

Featuring the same gunplay and environmental ‘shredding’ of the single player story mode, Bodycount offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of Bodycount’s class-based enemies which become increasingly difficult as they progress. In the game’s adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.

“What we’ve achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer,” says, Andrew Parsons, Experienced Level Designer.

“Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels” adds Rob Mackenzie, Senior Designer “and it really forces team tactics”

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