Thursday, 4 August 2011


Riot Games today unveiled League of Legends: Dominion, a brand-new capture-and-hold game mode which will be played on an entirely new map, the Crystal Scar.

“We asked our millions of players around the world to expect the unexpected in 2011 – and with League of Legends: Dominion, we’re making good on that promise,” said Marc Merrill, president of Riot Games and executive producer of League of Legends. “Dominion brings something completely original to the MOBA genre, taking the proven fun of League of Legends’ team-based competition with a diverse roster of champions, and unleashing them on a new battlefield with entirely new rules.”

League of Legends: Dominion features:
  • Summoners battle it out for control of five unique strategic targets, capturing points from the opposing team and defending them against enemy intrusion.
  • The action in Dominion takes place in the Crystal Scar, a highly contested, war-torn mining village featuring stunning new art crafted specifically for the new map.
  • Dominion is an accelerated version of classic League of Legends gameplay – matches last around 20 minutes, so gamers can enjoy a rapid-fire alternative to the more strategic, measured pace of Summoner’s Rift.
  • From beginning to end, players will enjoy unrelenting skirmishes as they vie for control over the map – in Dominion, Summoners can expect an onslaught of one-on-one and small team fights.
  • Matches of Dominion are competitive until the very end – late-game comebacks are possible and the outcome is always in question.
  • Like classic League of Legends, Dominion is completely free-to-play for new and veteran Summoners alike. Players will be able to use all their existing masteries, runes, champions and skins on Dominion.

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