Wednesday, 21 September 2011


Gamania Digital have revealed details of its Unreal Engine 3 powered action MMO, Core Blaze, which was recently highlighted at the Gamania Game Show (GGS) in Taiwan. Footage from the playable GGS demo has also been released, revealing players teaming up to explore the Forest of Meditation and battle the colossal Liang Qu, one of Core Blaze’s epic bosses.

Compared to traditional MMOGs, Core Blaze is highly action-oriented. Players survive using evasive maneuvers and working together to perform coordinated attacks. Core Blaze was developed with gamepad support from the very beginning to accommodate the degree of skill and cooperation required – as there’s no room for mindless button mashing.

Players can freely equip their character with different weapons between battles, allowing them to potentially master each of the four weapon styles: sword and shield, great sword, dual blade, and long bow. This allows teams to strategically adapt to difficult situations. As well, individuals won’t be locked into playing a tank or long range role.

The importance of weapon choice is apparent during the battle with Liang Qu, a panther-shaped monster adept at controlling ice. He quickly moves around using the walls of the cave to initiate attacks from both the ground and air, forcing players to closely watch its movements in order to avoid damage from its sharp claws and freezing breath.

To defeat Liang Qu,  the boss of Hunter's Cave, players must work together and utilize each weapon’s strengths. While the tank tries to get the monster's attention with sword and shield, dual blade and great sword wielders can attack it from the sides. When Liang Qu jumps into the air, long bow users can unleash ranged attacks. Additionally, some body parts of the monster can be destroyed when using the right weapon. For example, if players destroy Liang Qu's fangs with the great sword, he’ll enter into a deadly berserk mode.

In Core Blaze, adventurers will discover exciting, unpredictable events and experience a world that changes in real-time according to their actions. With many side quests and areas that vary depending on progress, weather, and time, players may face completely different situations in the same location.

As just one example from the demo, two separate parties were given a chance to explore the Forest of Meditation, one under sunny conditions and the other in the rain. While it’s sunny, there’s an ominous cave that seems inaccessible. However, the players who began in the rain were able to reach the cave due to the rising river water – pitting them against a new and terrifying monster. Players will find that variables such as weather, time, and even key items such as a hook shot, will constantly offer players something new to discover.

Core Blaze is slated for release in Asian territories in 2012, with the North American release date still to be determined.

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