We were overwhelmed by Borderlands – once we got past the initial levels and finally clicked into the bizarre, nine-toed genius that merged FPS and RPG with such gleeful disregard. It’s a hard act to follow, but developers Gearbox are aiming to go above and beyond the original with Borderlands 2. Writer Anthony Burch and concept designer Scott Kester chatted with Gamasutra about the upcoming sequel, specifically changes to the setting and characters.
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We were overwhelmed by Borderlands – once we got past the initial levels and finally clicked into the bizarre, nine-toed genius that merged FPS and RPG with such gleeful disregard. It’s a hard act to follow, but developers Gearbox are aiming to go above and beyond the original with Borderlands 2. Writer Anthony Burch and concept designer Scott Kester chatted with Gamasutra about the upcoming sequel, specifically changes to the setting and characters.
Read Full Article
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