Thursday, 22 December 2011
First released in Japan in May 2011, Gungnir is a tactical RPG which is divided between event scenes, battles, and breaks. Between each stage the player may buy new equipment and change the equipment of party characters.
The strategy RPG mechanics offer a number of fresh twists, building upon the traditional action queue of turn-based strategy RPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks. Should the player wish, they may sacrifice tactical points, which afford them more combat options, in order to accelerate actions. This classic balance of risk and reward, a staple of Sting titles, enriches the Gungnir's deep strategic battles and gives the player far more critical decisions to weigh.









Post a Comment