Monday, 30 January 2012


In a new Gamasutra feature interview, Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne.

Read Full Article

In a new Gamasutra feature interview, Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne.

Read Full Article

Post a Comment

__