Wednesday, 20 June 2012


Bad ports hurt, especially when the game getting the shoddy treatment is otherwise good. Dishonored might be quite good, so a little before E3 I asked co-designers Raphaël Colantonio and Harvey Smith — who have a great deal of PC development experience — how much attention is being paid to PC optimization. Their response wasn’t especially detailed, but it does inspire optimism.

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Bad ports hurt, especially when the game getting the shoddy treatment is otherwise good. Dishonored might be quite good, so a little before E3 I asked co-designers Raphaël Colantonio and Harvey Smith — who have a great deal of PC development experience — how much attention is being paid to PC optimization. Their response wasn’t especially detailed, but it does inspire optimism.

Read Full Article

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