Thursday, 14 June 2012


Splinter Cell: Blacklist game director, Patrick Redding, has had an interesting chat with Sneaky Bastards about the challenges of realising believable stealth systems in a game that sets out to be as much about action as staying hidden. Redding has gone back to early Splinter Cells to learn a few key lessons.

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Splinter Cell: Blacklist game director, Patrick Redding, has had an interesting chat with Sneaky Bastards about the challenges of realising believable stealth systems in a game that sets out to be as much about action as staying hidden. Redding has gone back to early Splinter Cells to learn a few key lessons.

Read Full Article

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