Wednesday, 10 October 2012


In addition to thinking Call of Duty players need to get a little perspective on the question of gun-balancing, Treyarch's David Vondehaar reckons people are too hard on Call of Duty's long-serving engine technology.

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In addition to thinking Call of Duty players need to get a little perspective on the question of gun-balancing, Treyarch's David Vondehaar reckons people are too hard on Call of Duty's long-serving engine technology.

Read Full Article

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