Tuesday, 27 November 2012


Ex-Free Radical Design developers have revealed why publishers turned down TimeSplitters 4, pointing the finger at the poor reception to Haze and difficulty marketing the brand. After the release of Haze for publisher Ubisoft Free Radical Design tried to find a publisher for TimeSplitters 4, showing off a working demo in pitch meetings. But publishers refused to sign it.

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Ex-Free Radical Design developers have revealed why publishers turned down TimeSplitters 4, pointing the finger at the poor reception to Haze and difficulty marketing the brand. After the release of Haze for publisher Ubisoft Free Radical Design tried to find a publisher for TimeSplitters 4, showing off a working demo in pitch meetings. But publishers refused to sign it.

Read Full Article

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