Tuesday, 19 March 2013


At the weekend we reported that Dead Island: Riptide would be skipping the Wii U because a port would require a complete re-write of the game's code. That was the official stance of publisher Deep Silver, but developer Techland has countered the claim by stating that the engine runs perfectly on Nintendo's console.

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At the weekend we reported that Dead Island: Riptide would be skipping the Wii U because a port would require a complete re-write of the game's code. That was the official stance of publisher Deep Silver, but developer Techland has countered the claim by stating that the engine runs perfectly on Nintendo's console.

Read Full Article

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