Hey all, this is James Clarendon, Lead Systems Designer on The Bureau: XCOM Declassified here to explain the different difficulty levels in The Bureau. Fans of the original XCOM games already know that embracing challenge is a big part of the XCOM franchise and that smart and tactical play is key to a squad’s survival. The Bureau brings the tension of the isometric XCOM’s we all know and love to the tactical, third-person shooter genre, rewarding gamers for thoughtful, well-executed play. A big part of the tension in The Bureau has to do with what difficulty you choose.
Read Full Article
Hey all, this is James Clarendon, Lead Systems Designer on The Bureau: XCOM Declassified here to explain the different difficulty levels in The Bureau. Fans of the original XCOM games already know that embracing challenge is a big part of the XCOM franchise and that smart and tactical play is key to a squad’s survival. The Bureau brings the tension of the isometric XCOM’s we all know and love to the tactical, third-person shooter genre, rewarding gamers for thoughtful, well-executed play. A big part of the tension in The Bureau has to do with what difficulty you choose.
Read Full Article
Post a Comment