Rockstar Games has a long lineage of best-selling games, but one complaint that frequently recurred in the early years of the Grand Theft Auto series was the lack of fidelity in gun combat. The developer tackled this challenge head-on in moving to current generation of consoles with Grand Theft Auto 4, and has continued to sharpen its aim with Red Dead Redemption and Max Payne 3. Associate technical director and combat designer Phil Hooker explains how Grand Theft Auto 5 synthesizes the lessons learned in these games to create what Rockstar believes to be the most fluid gunplay system it has made to date.
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Rockstar Games has a long lineage of best-selling games, but one complaint that frequently recurred in the early years of the Grand Theft Auto series was the lack of fidelity in gun combat. The developer tackled this challenge head-on in moving to current generation of consoles with Grand Theft Auto 4, and has continued to sharpen its aim with Red Dead Redemption and Max Payne 3. Associate technical director and combat designer Phil Hooker explains how Grand Theft Auto 5 synthesizes the lessons learned in these games to create what Rockstar believes to be the most fluid gunplay system it has made to date.
Read Full Interview
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