Tuesday, 16 July 2013


At this year's Develop Conference in Brighton, there were several PlayStation 4 sessions, as well as a fascinating keynote from the machine's architect Mark Cerny. Certainly, this was a very similar talk to the one he gave at the Gamelab event in June, but for those who didn't catch it first time, there was some great stuff on the design ideology behind the new console. Later on, Neil Brown, the head of Sony Computer Entertainment Europe's R&D group, gave a feature-packed introduction to developing on PS4, revealing lots of intricate details about the hardware and features. We've compressed all the best bits from those two talks into one easy-to-digest list.

Read Full Article

At this year's Develop Conference in Brighton, there were several PlayStation 4 sessions, as well as a fascinating keynote from the machine's architect Mark Cerny. Certainly, this was a very similar talk to the one he gave at the Gamelab event in June, but for those who didn't catch it first time, there was some great stuff on the design ideology behind the new console. Later on, Neil Brown, the head of Sony Computer Entertainment Europe's R&D group, gave a feature-packed introduction to developing on PS4, revealing lots of intricate details about the hardware and features. We've compressed all the best bits from those two talks into one easy-to-digest list.

Read Full Article

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