Call of Duty: Ghosts developer Infinity Ward found a lot to draw inspiration from in Treyarch’s 2012 take on the series, Call of Duty: Black Ops 2. The spirit of last year’s game lives on in Ghosts even if it’s not as obvious as a straightforward feature port. A lot of what separates the games and keeps the two studios from reaching for a design parity middleground is the personality, as Activision VP of production Daniel Suarez tells Digital Trends.
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Call of Duty: Ghosts developer Infinity Ward found a lot to draw inspiration from in Treyarch’s 2012 take on the series, Call of Duty: Black Ops 2. The spirit of last year’s game lives on in Ghosts even if it’s not as obvious as a straightforward feature port. A lot of what separates the games and keeps the two studios from reaching for a design parity middleground is the personality, as Activision VP of production Daniel Suarez tells Digital Trends.
Read Full Article
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