Friday, 30 August 2013


Microsoft has sunk around one billion dollars into Xbox One games development, and a healthy chunk of that has gone towards acquiring development studios, such as Max and the Curse of Brotherhood developer Press Play, or founding studios, such as cloud gaming specialist Lift London. The manufacturer doesn't view an acquisition campaign as the safest way to consolidate its first-party line-up, however - according to Lionhead's creative director Gary Carr, it would rather developers approach it after completing "their journey".

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Microsoft has sunk around one billion dollars into Xbox One games development, and a healthy chunk of that has gone towards acquiring development studios, such as Max and the Curse of Brotherhood developer Press Play, or founding studios, such as cloud gaming specialist Lift London. The manufacturer doesn't view an acquisition campaign as the safest way to consolidate its first-party line-up, however - according to Lionhead's creative director Gary Carr, it would rather developers approach it after completing "their journey".

Read Full Article

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