Monday, 26 August 2013


Battlefield 4’s multiplayer head honcho Aleksander Grondal has revealed that developing the military shooter for PlayStation 4 didn’t prove much of a difference in comparison to working on the PlayStation 3. Speaking with the latest issue of OPM UK, Grondal said that the transition to PS4 ran smoothly, thanks to DICE's scalable, ‘next-gen ready’ engine.

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Battlefield 4’s multiplayer head honcho Aleksander Grondal has revealed that developing the military shooter for PlayStation 4 didn’t prove much of a difference in comparison to working on the PlayStation 3. Speaking with the latest issue of OPM UK, Grondal said that the transition to PS4 ran smoothly, thanks to DICE's scalable, ‘next-gen ready’ engine.

Read Full Article

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