Wednesday, 7 August 2013


Creating Thief for Xbox One isn't just a question of turning all the dials up to 11, producer Stephane Roy has told OXM - it's about using that technology to create a believable world. The modern lust for ever-superior photorealism can be as frustrating as it is empowering, he went on to explain.

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Creating Thief for Xbox One isn't just a question of turning all the dials up to 11, producer Stephane Roy has told OXM - it's about using that technology to create a believable world. The modern lust for ever-superior photorealism can be as frustrating as it is empowering, he went on to explain.

Read Full Article

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