Wednesday, 16 October 2013


Here’s the second part of my interview with Killzone Shadow Fall‘s lead designer Eric Boltjes. This focuses on the tech behind the game – building a PS4 engine, what next-gen brings to the action and just how many Helghans Guerilla Games can squeeze on the screen at once.

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Here’s the second part of my interview with Killzone Shadow Fall‘s lead designer Eric Boltjes. This focuses on the tech behind the game – building a PS4 engine, what next-gen brings to the action and just how many Helghans Guerilla Games can squeeze on the screen at once.

Read Full Article

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