Tuesday, 8 October 2013


This month PlayStation fans will be able to get their hands on the enhanced version of the PC exploration game, Proteus. Released on PC in 2013 by Ed Key and David Kanaga, Proteus is a game all about discovery where players wonder a randomly generated, dreamlike island world, where the soundtrack is determined by the objects you discover while exploring.

Curve Studios has been working closely with designer Ed Key to bring the PlayStation port to life, including adding new features unique to the PS3 and Vita versions. On the Vita version of the game, Proteus can generate an island based on your geographical location, and on the PlayStation 3, you can generate islands based on the current date.

Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more ‘wild’ than regular islands in the game, featuring various twists on the original’s islands and shifting, surreal colour palettes. Players can also use the back-touch screen to gently affect the world around them, changing the island in subtle ways and remixing the colours of the world.

“Curve are doing a fantastic job on the port, adding a lot of love and polish along the way. I’ve already had a really positive reception to people who have seen the PlayStation version and I’m really happy about how the new features enhance the game.” Said Key.

The PS3 and PS Vita version of Proteus are being developed by Curve Studios and published through Curve Digital in late October.

 

Source: Press Release

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