Wednesday, 18 December 2013


Remedy plans to raise the bar for storytelling in games, and Oskari Hakkinen tells Develop how the studio is taking cues from TV, film and its own past to develop a new experience with Xbox One game Quantum Break.

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Remedy plans to raise the bar for storytelling in games, and Oskari Hakkinen tells Develop how the studio is taking cues from TV, film and its own past to develop a new experience with Xbox One game Quantum Break.

Read Full Article

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