Showing posts with label Dragon Ball Z For Kinect. Show all posts
Showing posts with label Dragon Ball Z For Kinect. Show all posts

Monday, 8 October 2012


Namco of Europe has announced that Dragon Ball Z For Kinect is now available for the Xbox 360 at retailers throughout Europe and Australasia, the game will launch across North America tomorrow (October 9th).

Dragon Ball Z For Kinect features all the classic action and intensity of the Dragon Ball Z universe, but with the unprecedented sense of immersion that only the Kinect can deliver. With their very own fists, players will be able to unleash over 100 moves on their enemies, including the legendary Kamehameha, as they battle their way to victory.

With ‘Story Mode’ and ‘Score Attack’ modes to choose from, players will experience the battles and events of the Dragon Ball universe from a first-person perspective for the first time ever. The game’s dramatic fights use anime-style camerawork, with success depending on the player accurately recreating their character’s moves and attacks from key moments in the anime. The combination of CG cut scenes and unique controls lets players experience giant boss battles like never before, while the ‘Score Attack’ mode pits opponents against each other in ferocious 1-on-1 battles to decide the ultimate victor.

Making full use of the Kinect sensor, Dragon Ball Z For Kinect will also support QR code functionality, allowing fans to hold up and scan special QR codes to unlock characters and power-ups in the game.

Thursday, 5 July 2012


Namco has today announced that Dragon Ball Z For Kinect will feature a double dose of exclusive content. The game will include the “Episode of Bardock”, an episode of the anime that has never previously been available in Europe and will also feature Bardock Super Saiyan as a playable character for the first time ever in the history of Dragon Ball video games.

Coming to the Xbox 360 on October 5th, Dragon Ball Z For Kinect features all the classic action and intensity of the Dragon Ball Z universe, but with the unprecedented sense of immersion that only Kinect can deliver. With their very own fists, players will be able to unleash over 100 moves on their enemies, including the legendary Kamehameha.

Dragon Ball Z For Kinect is loaded with epic battles, famous attacks, and over 50 iconic characters authentically recreated from the original manga series.  Making full use of the Kinect sensor, Dragon Ball Z For Kinect will also support QR code functionality, allowing fans to hold up and scan special QR codes to unlock characters and power-ups in the game.

With ‘Story Mode’ and ‘Score Attack’ modes to choose from, players will experience the legendary story, battles and events of the Dragon Ball universe from a first-person perspective for the first time ever. The game’s dramatic fights use anime-style camerawork, with success depending on the player accurately recreating their character’s moves and attacks from key moments in the anime. The combination of CG cut scenes and unique controls lets players experience giant boss battles like never before, while the ‘Score Attack’ mode pits opponents against each other in ferocious 1-on-1 battles to decide the ultimate victor.

Thursday, 12 April 2012


Namco has announced that Dragon Ball Z for Kinect will be coming to the Xbox 360 this October. Featuring iconic characters, famous attacks, and epic battles authentically created from the original manga series, Dragon Ball Z for Kinect lets players unleash their inner Super Saiyan with no controller in the way.

Fans will also be treated to new anime footage debuting in the US and Europe for the first time, along with over 50 playable characters and an entirely new character. Leveraging the Kinect sensor, Dragon Ball Z for Kinect will also support QR code functionality, allowing fans to hold up special QR codes to unlock characters and power-ups in the game.

Choosing between ‘Story Mode’ and ‘Score Attack’ mode, players will enjoy battles and events following the story of Dragon Ball Z in a first-person view for the first time. Dramatic battles use anime-style camerawork and require the player to move in the same way as their character and perform the same attack or movement from a particular scene, combining CG demo scenes and battle controls to experience giant boss battles like never before. In ‘Score Attack’ mode, players defeat opponents in 1-on-1 battles to get the highest score.

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