Showing posts with label Mercury Hg. Show all posts
Showing posts with label Mercury Hg. Show all posts
Wednesday, 19 October 2011
Featuring modernised graphics, Mercury Hg’s arrival brings fans 60 new levels and customisable music features, delivering an enhanced gaming experience for fans and newcomers to the Mercury franchise.
In-game features for Mercury Hg include:
- 60 all new levels, with an additional 60 levels obtained through two new DLC packs.
- Devious new tile types: conveyors, doors, and moving platforms.
- Level sections offering ultra-slippery or ultra-sticky, spinners and switches, and teleporters and magnets add to the unique arcade puzzle action for which Mercury is famous.
- New level objects, such as Smartfloor, which only forms as you move towards it.
- Three bonus challenges per level that gauge your abilities: The amount of mercury to finish, the time to complete, AND the number of bonuses collected all come into play.
- Sixaxis™ controller support (accelerometer only).
- Animated reactive backgrounds and floors responding to music—perfect for custom soundtracks
- New “Re-merge” button help feature reforms the blob with a magnet, but beware: there will be penalties for its use!
- Online leaderboard support. Replay sharing between friends and downloadable replays from the leaderboards, including ghosts of your friend’s best times.
Monday, 26 September 2011
UTV Ignition have released the first-ever trailer for Mercury Hg, which will be launching on 28th September on Arcade Xbox LIVE and the PlayStation Network.
In Mercury Hg gamers control the ”Mercury Blob” through a myriad of moving levels whilst staying clear of the edges which will toss the blob into oblivion, as you systemically endeavour to change the colour of the blob to sync and open pathways to progress. Floor tiles appear and disappear based on the blob’s location, backgrounds pulse in time to the music and surfaces change colour and use based on player interaction. Dangerous traps and inversed designs are all there to trick and confuse.
Features and in-game ideas include:
- All-devious new tile types: conveyors, doors, and moving platforms.
- Level sections offering ultra-slippery or ultra-sticky, spinners and switches, and teleporters and magnets add to the unique arcade puzzle action for which Mercury is famous.
- New level objects, such as Smartfloor, which only forms as you move towards it.
- Three bonus challenges per level that gauge your abilities: The amount of mercury to finish, the time to complete, and the number of bonuses collected all come into play.
- Sixaxis controller support (accelerometer only).
- Animated reactive backgrounds and floors responding to music.
- New “Re-merge” button help feature reforms the blob with a magnet, but beware: there will be penalties for its use!
- Online leaderboard support. Replay sharing between friends and downloadable replays from the leaderboards, including ghosts of your friend’s best times.
Wednesday, 8 June 2011
Mercury Hg expands on the addictive qualities of its predecessors, crafting 60 all-new deviously constructed levels filled with hazards and obstacles while adding improvements and polish to almost every aspect of the game. The 'Mercury Blob' is still as mesmerizing as ever, moving uniquely under player control, changing color in order to progress through the level and dividing if cut by a protruding surface. While this dissection is important to solve puzzles, the real test of a player's skill is the ability to navigate strategically through varying types of slippery objects and sticky tiles with the use of balance and momentum in order to get to the finish line with their blob fully intact. A scoring system with full online leaderboard support adds a competitive touch to an already engrossing single-player experience. Additionally, the blob and game levels pulsate and react to the in-game music or songs from the player's library in real-time.