A new trailer for EA Canada's upcoming extreme snowboarding game SSX has hit the slopes, detailing a few of the game's exotic locales and explaining how the game's mountains have been created using a combination of NASA topographical data and the developer's proprietary 'Mountain Man' technology. According to creative director Todd Batty, 'Mountain Man' allows the team to input the latitude and longitude of any real-life mountain range, and the software will render a 3D topographical model of the location in less than 30 seconds.
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A new trailer for EA Canada's upcoming extreme snowboarding game SSX has hit the slopes, detailing a few of the game's exotic locales and explaining how the game's mountains have been created using a combination of NASA topographical data and the developer's proprietary 'Mountain Man' technology. According to creative director Todd Batty, 'Mountain Man' allows the team to input the latitude and longitude of any real-life mountain range, and the software will render a 3D topographical model of the location in less than 30 seconds.
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