Showing posts with label SSX. Show all posts
Showing posts with label SSX. Show all posts

Tuesday, 7 August 2012


Sony has announced that a new patch, which adds two new game modes and a number of fixes, is now available for download for SSX.

The first new game mode included in the patch is 3-2-1-GO!, which allows you to compete with up to 5 riders simultaneously in fast paced Trick It and Race It Heats.

In these events, the helicopter acts as your lobby. After joining a 3-2-1-GO! event you will be taken to the top of the drop, where you will then wait in the helicopter for other riders to join. As soon as at least one more rider shows up, you can choose to buy into the event and ready-up.

3-2-1-GO! Trick Events introduce a countdown timer for the entire run, so the winner is determined by who can post the highest score AND cross the finish line before the clock hits zero. The amount of time given on every drop varies based on the length of the track and the Heat Pacing setting - Hyper, Standard or Relaxed.

In the second game mode 'Freeride', there are no rules, no ghosts, no clock, no score and no other riders. Just you, the mountain and your music, allowing you to explore your surroundings at your own pace and with your own style.

Wednesday, 2 May 2012


The SSX Mt. Eddie and Classic Characters DLC packs are now available for download on Xbox Live and the PlayStation Network.

The SSX DLC packs pay homage to the franchise’s heritage with the SSX Tricky inspired Mt. Eddie, three retro music tracks, and seven classic retro-themed characters from the SSX universe. SSX fans can purchase both packs as a bundle for £6.49 or download the packs separately for £3.99 each.

Inspired by SSX Tricky, Mt. Eddie adds a unique, nostalgic and fun gameplay experience to SSX, bringing back such fan-requested favorites as fireworks, terrain parks, grindable billboards and full loops for players to shred.

DLC Pack Content and Price Breakdown:

Mt. Eddie Pack (£3.99/480 MS Points)
  • Mt. Eddie – an all-new, SSX Tricky inspired mountain. Includes nine event drops, featuring a nine minute peak to base run.
  • Three classic music tracks.
Classic Characters Pack (£3.99/480 MS Points)
  • Seven classic retro-themed SSX characters from SSX 3 and SSX Tricky – includes: Elise, Kaori, Zoe, Eddie, Mac, Psymon and Moby.
  • Each character comes with an assortment of color combinations for their outfit.
  • Seven character-specific snowboards.
Mt. Eddie & Classic Characters Bundle Pack (£6.49/640 MS Points)
  • Bundle includes Mt. Eddie and Classic Characters packs.

Tuesday, 17 April 2012


EA has announced that a new bundle pack of classic DLC content, which is inspired from previous SSX titles 'SSX Tricky' and 'SSX 3', will be coming to the latest SSX title this May 1st.

Entitled 'Mt. Eddie Pack', the first pack of DLC is a SSX Tricky inspired, ultra-long mountain that features 9 new races and trick drops, and is filled with huge kickers, ridiculous grinds, a halfpipe, fireworks, and a whole lot more. In addition EA will also release a Classic Characters Pack, which will net you seven retro SSX characters from SSX Tricky and SSX 3, each of which comes with an assortment of outfits and their own unique snowboard.

Each of the two DLC packs will be sold individually for $5.99, or you’ll be able to buy both together as a bundle for $7.99.

Tuesday, 21 February 2012


The demo for SSX is now available to download from the Xbox LIVE Marketplace and will be available tomorrow on the PlayStation Network for a limited time (until March 20th).

The demo features two tracks for gamers to experience: a race event in the Rockies and a trick event in New Zealand. While The online enabled demo will also allow players to get a taste of the competition provided in the SSX main game mode – Explore.

Mimicking the Explore experience that will be in the final product, players can post race times and trick scores in the demo, ghosts of those runs will be uploaded to the SSX server. These ghosts are exact replicas of a player’s run, from the line that they took, to the tricks that they performed. Players will then be able to challenge their friends’ ghosts or let their own ghosts chalk up wins and losses, while they’re away from their console.

As previously reported, players will be able to use the character 'Zoe' in the demo, with the option to unlock an additional character 'Mac' by referring a friend.

Friday, 17 February 2012


Speaking in an interview on the SSX Ubercast, creative director Todd Batty has revealed that a demo for SSX will be available for download next week (February 21st) for the Xbox 360, with a Playstation 3 version of the demo being released a day later.

According to Batty, gamers will be able to play the demo using the character 'Zoe', although an additional character 'Mac' can also be unlocked by referring a friend. In the demo players will be able to play two tutorials, four events and take a skydiving lesson.

Wednesday, 8 February 2012


EA Sports have today unveiled the complete music track listing for SSX, featuring 36 licensed tracks by established and upcoming artists and ten original tracks composed specifically for the game’s Deadly Descents. In addition, these original ten tracks – created by The Qemists, Camo & Krooked, Raffertie, and Amon Tobin – are now available for download as part of the ‘SSX’ soundtrack via iTunes.

Gamers will also have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. SSX also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player’s actions and performance in-game.

SSX launches on the PlayStation 3 and the  Xbox 360 on February 28th in North America and by March 2nd in the rest of the world.

The complete list of licensed tracks for the SSX soundtrack includes:

ArtistTrack
Camo & KrookedBreezeblock
Camo & KrookedPortal
DelsCapsize ft. Joe Goddard & Roots Manuva
DigitalismBlitz
DJ ShadowI Gotta Rock (Irn Mnky Swagger Mix)
Felguk ft. ExamplePlastic Smile
Flux PavilionI Can't Stop
Foster the PeopleHoudini
Handsome FursDamage
HyperAccelerate
J Boogie's Dubtronic ScienceMagik (Egyptian Lover Remix) ft. Aima the Dream, Cait La Dee & Raashan Ahmad
Kid DigitalDone With That ft. Profit
Konrad Old MoneyBig Error
Lateef the TruthspeakerOakland ft. Del the Funky Homosapien & The Grouch
NeroScorpions
NoisiaCould this Be
NoisiaMachine Gun
Pretty LightsHot Like Dimes
RaffertieTwitch (It Grows and Grows: SSX Version)
Run-DMCIt’s Tricky (SSX Pretty Lights Remix)
SkrillexScatta ft. Foreign Beggers & Bare Noize
Styrofoam OnesBetter
The Big PinkStay Gold
The HerbaliserWhat You Asked For
The Hives1000 Answers
The Naked and FamousYoung Blood
The PrototypesYour Future
The QemistsBones ft. Kellermensch
The QemistsStompbox
The QemistsLifeline
Theophilus LondonI Stand Alone (Ocelot Mix)
TRS-80Mirage
TurbowolfA Rose for the Crows
Two Door Cinema ClubSomething Good Can Work (The Twelves Remix)
Wretch 32Traktor
Zion I and the GrouchDrop It on the 1

Tuesday, 31 January 2012


In an age where online passes lock out online multiplayer and single-player content, EA Sports' upcoming snowboard title SSX does something different. According to an EA spokesperson, SSX will allow you to play and compete in both online game modes, Explore and Global Events without a pass. However, any credits you earn in Global Events will not be awarded to players without an Online Pass.

Read Full Article

In an age where online passes lock out online multiplayer and single-player content, EA Sports' upcoming snowboard title SSX does something different. According to an EA spokesperson, SSX will allow you to play and compete in both online game modes, Explore and Global Events without a pass. However, any credits you earn in Global Events will not be awarded to players without an Online Pass.

Read Full Article

Thursday, 19 January 2012



Todd Batty, Lead Designer at Electronic Arts reveals how the online competition mode works in SSX, with an inside look at the new features.


EA Canada producer SSX Todd Batty discusses the possibility for future split-screen multiplayer.

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EA Canada producer SSX Todd Batty discusses the possibility for future split-screen multiplayer.

Read Full Article

Tuesday, 17 January 2012


EA Sports have released the latest trailer of its 'Uber Mondays' series, which reveals a short video clip of an SSX character's signature uber. The second trailer reveals Zoe Payne's 'Pommel Me'.

Friday, 13 January 2012


With just six weeks away from launch, here is everything you need to know about whats waiting for you in the massive world of SSX. Plus, the exclusive reveal of GeoTags.

GeoTags are collectable tokens fount throughout the slopes of SSX, which can be collected or shared with friends to earn in-game credits.

Tuesday, 10 January 2012


Every Monday from now until launch, EA Sports will be showcasing a short video clip of an SSX character's signature uber, the first trailer reveals Mac Fraser's 'Walking the Dog'.





Monday, 9 January 2012


Big mountain snowboarder Travis Rice, star of 'The Art of Flight' film and the first ever real-life snowboarder in SSX, walks you through how to survive some of the most treacherous descents on earth in this mix of SSX and real-life footage.

Friday, 18 November 2011


One of my favorite facets of SSX Tricky was its fusion of audio and gameplay. The game would mute its thumping house/hip-hop soundtrack as you soared off a ramp, leaving only the sound of the air whistling past your rider until the music kicked back in when you landed.

Read Full Article

One of my favorite facets of SSX Tricky was its fusion of audio and gameplay. The game would mute its thumping house/hip-hop soundtrack as you soared off a ramp, leaving only the sound of the air whistling past your rider until the music kicked back in when you landed.

Read Full Article

Tuesday, 8 November 2011


Third and final installment of the 'Massive World Producer' series for SSX, in which Creative Director Todd Batty, and Environment Art Director Geoff Coates takes you from the volcanic tunnels of Africa, to the lush environments of The Rockies, and the high altitude engineering of The Alps.


Thursday, 20 October 2011


A new trailer for EA Canada's upcoming extreme snowboarding game SSX has hit the slopes, detailing a few of the game's exotic locales and explaining how the game's mountains have been created using a combination of NASA topographical data and the developer's proprietary 'Mountain Man' technology. According to creative director Todd Batty, 'Mountain Man' allows the team to input the latitude and longitude of any real-life mountain range, and the software will render a 3D topographical model of the location in less than 30 seconds.

Watch Video

A new trailer for EA Canada's upcoming extreme snowboarding game SSX has hit the slopes, detailing a few of the game's exotic locales and explaining how the game's mountains have been created using a combination of NASA topographical data and the developer's proprietary 'Mountain Man' technology. According to creative director Todd Batty, 'Mountain Man' allows the team to input the latitude and longitude of any real-life mountain range, and the software will render a 3D topographical model of the location in less than 30 seconds.

Watch Video

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