Thursday, 10 November 2011


When I was a kid, video games didn't have "features," at least not in the way we know them today. There was no online multiplayer, no leaderboards, no persistent character progression. There were no detailed stat tracking services (with social integration, of course). If anything, a game might have had local multiplayer which, in those days, we simply called "two-player."

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When I was a kid, video games didn't have "features," at least not in the way we know them today. There was no online multiplayer, no leaderboards, no persistent character progression. There were no detailed stat tracking services (with social integration, of course). If anything, a game might have had local multiplayer which, in those days, we simply called "two-player."

Read Full Article

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