Thursday, 24 November 2011
"We've introduced a left trigger, over the shoulder aiming feature that most games have, where you can sort of zoom in a bit closer and aim more precisely on your target at the expense of your ability to move around quickly," art director Rob Nelson told GameSpot.
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"We've introduced a left trigger, over the shoulder aiming feature that most games have, where you can sort of zoom in a bit closer and aim more precisely on your target at the expense of your ability to move around quickly," art director Rob Nelson told GameSpot.
Read Full Article
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