Monday, 19 March 2012


A single level in forthcoming FPS sequel-of-sorts BioShock Infinite features "three or four times" more scripting than the original game in its entirety, so says creator Ken Levine. The Irrational Games boss told Eurogamer that effectively telling the tale of protagonists Booker and Elizabeth has necessitated a great deal more narrative than in the first BioShock.

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A single level in forthcoming FPS sequel-of-sorts BioShock Infinite features "three or four times" more scripting than the original game in its entirety, so says creator Ken Levine. The Irrational Games boss told Eurogamer that effectively telling the tale of protagonists Booker and Elizabeth has necessitated a great deal more narrative than in the first BioShock.

Read Full Article

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