Tuesday, 19 February 2013


When asked about what content was trimmed during development Gardner said that to get something right the process involves trying a lot of things. This inevitably means culling content such as specific time tear mechanics, weapons, characters and levels. "We cut off enough things to make five or six full games," he said. "It is alarming."

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When asked about what content was trimmed during development Gardner said that to get something right the process involves trying a lot of things. This inevitably means culling content such as specific time tear mechanics, weapons, characters and levels. "We cut off enough things to make five or six full games," he said. "It is alarming."

Read Full Article

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