DICE's Patrick Bach has revealed how the studio managed to convince EA to sign off on a follow-up to 2008 fan-favourite Mirror's Edge, explaining that the key to getting the game green-lit was simply down to developing a good enough pitch.
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DICE's Patrick Bach has revealed how the studio managed to convince EA to sign off on a follow-up to 2008 fan-favourite Mirror's Edge, explaining that the key to getting the game green-lit was simply down to developing a good enough pitch.
Read Full Article
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