Metal Gear Solid V: The Phantom Pain was developed with an 80's movie filter in place, though it had to be removed. The news comes courtesy of MGS creator Hideo Kojima on Twitter, where he revealed the move was similar to the one used in the film Rush. As the game is set in 1984, he thought it would help contextualise the game, but it ended up being too technically demanding.
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Metal Gear Solid V: The Phantom Pain was developed with an 80's movie filter in place, though it had to be removed. The news comes courtesy of MGS creator Hideo Kojima on Twitter, where he revealed the move was similar to the one used in the film Rush. As the game is set in 1984, he thought it would help contextualise the game, but it ended up being too technically demanding.
Read Full Article
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